Being a VFX technical artist give me the ability to have a creative side, allowing me to explore emotion and beauty trough the screen.
Technical Assistant in the Rebelway student online program, helping other aspiring VFX Artist to work and learn in the industry.
Worked as a freelancer in video montage, mainly for a french content creator named "Colas bim" for his 2D animation and video games content.
In the animation category, our group of four took care of making an animation in less than 48 hours in remote. I helped as a project manager in the creation of a fast pipeline, modeling, texturing, lighting, animation, rendering, post-production and editing. We made it to the 1st place.
Black Cog is an animation studio providing visual effects and computer graphics for film, television and video games, based at Bordeaux. I was in charge of compositing for a french movie called "Black Substance" and other shot term shots.
The online program is designed to help aspiring VFX artists have a successful career in FX & CG. Learned mastery level of Houdini and Nuke
E-artsup trains creatives and designers in the fields of visual communication and animation. This cursus made me learn Maya, Redshift, Renderman, Substance Suite and the Adobe Suite. It gave me the possibility to learn the entire production chain visual in order to be free to produce and create.
I started learning 3D software by starting with Cinema4D and Octane Render when I was 13 years old. It give me the ability to be flexible an use multiple software by this past experience.
I'm always learning new pipeline and ways to improve my skills. Actually trained by Rebelway, I have experience setting up simulation and optimize scenes to enhance productivity and quality. Mainly used for simulations and rendering, I'm focused on problem solving and procure beautifuls images.
Compositing is one of the most important aspect of creation and final tweak to achieve a good and well rendered image. I made my first internship experience on this software that gave me the tools to enhance my 3D render and workflow.
Maya and the Substance Suite was the softwares I started using during my school curriculum at e-artsup. This gave me ability to aknoledge the importance of non-procedural modeling, texturing, lighting and rendering.
I used most of rendering software during my VFX journey, including Octane, Renderman, mantra, redhisft, arnold and solaris/karma.
The first software I ever used was Cinema4D, giving me the main aspect of motion design and timing, camera and software knowledge. Being one of the most easy to learn, I completeD my first experience by learning After Effect (and many plug-ins like Trapcode Suite, Magic Bullet Suite), Premiere Pro and Adobe Ligthroom.